John Carmack, however, dismissed the idea of a deep story, famously stating in the 2003 book Masters of DOOM that "story in a game is like story in a porn movie it's expected to be there, but it's not that important." Romero wanted an experience that was fast and brutal, so spending time developing the plot would not fit with that vision. So, he devised a meaty DOOM bible detailing characters, locations, and plot points. RELATED: Why the TimeSplitters Franchise Is Long Overdue For a ComebackĬo-founder Tom Hall, lead designer and creative director at id, didn't want DOOM to have the same lack of story that Wolfenstein did. The team loved the concept and got to work. John Carmack would soon choose the name DOOM, inspired by a line from the 1986 film, The Color of Money. The campaign left a great impression on id, and thus Carmack's proposed concept for id's Wolfenstein follow-up was a game about fighting demons using advanced technology. The world was overrun with demons and everyone was killed. After months of playing, co-founder Jon Romero made a deal with the devil, hoping to gain immense power in the game. In this campaign, there was an alternate world inhabited by demons. John Carmack, co-founder of id, had devised an in-depth Dungeons & Dragons campaign that the team regularly played.
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RELATED: Where Should id Software Go After DOOM Eternal? The team was unwilling to return to its Commander Keen series after enjoying work on the more mature Wolfenstein, and the success of the game inspired the studio to pursue more titles like it. With an initial development team of just five people, id began work on the project that would catapult them into superstardom. The path id started down led to DOOM, cementing id's name in the annals of gaming history.
Not content with resting on its laurels, id immediately began to look to the future after work on the Spear of Destiny expansion for Wolfenstein was completed. In the year 1992, id Software was riding high on the successful launch of Wolfenstein 3D, a classic FPS that is often referred to as the grandfather of 3D shooters.